IChapter I: The Crack 0:00

Maelis“The first time the sky broke, no one heard a sound.”
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“The first time the sky broke, no one heard a sound.”
Maelis
Rift Survivors is a free action roguelite RPG for Android, made by MindCorp. You steer your hero with one finger and the attacks fire on their own. Your job is to slip through the horde to the right spot and pick the right skill each time you level up. It belongs to the survivor-like (bullet heaven) genre that Vampire Survivors made popular, and it has been on Google Play since 8 November 2026.
The Sky Breaks: the first 15 scenes2:30. The first half of the film: the sky breaks, Azrakel's last night as a man, and the heroes start chasing a name.
Lord of the Black Hole2:39. The sky cracks and Azrakel, Lord of the Black Hole, descends on the Last Bastion. 13 heroes take the walls and each one faces their own boss.
The Black Hole Opens: story and 5-player boss gameplay3:41. Azrakel's story and the Fallen Realms, then real gameplay: five hunters hit the same boss and the black hole opens.The sky over Aethra was once a single unbroken blue. Back then Azrakel was the good king of the Last Bastion. He found Ilva in the snow after she escaped a dying planet, and he loved her; their daughter Morgana was born in the Last Bastion. When he lost Ilva, he believed the lie of a void virus waiting in the Void and opened the cosmic door. Ilva never came back. The void that seeped through the door turned the king into the Rift Lord Azrakel, and the sky cracked like glass. The heroes who lost their homelands took refuge behind the last wall still standing in the mountains, the Last Bastion. Azrakel's own son Kael walks into the rifts. You are a Rift Hunter, and every rift you close reopens the road to a lost land.
Azrakel was once the good king of the Last Bastion. What changed him was a woman who fell from the sky and a lie waiting in the Void.

Far away, a planet was dying. The air over its city-covered surface was being swept off into the stars. The last escape pod shot into the dark, and Ilva was inside.

Like a meteor, the pod fell through Aethra's sky and crashed into the snow near the Last Bastion.

Lantern in hand, the king was the first to climb down into the smoking crater.

Inside the broken pod lay an exhausted woman. The king wrapped his fur cloak around her shoulders.

Ilva ate her first warm meal by the hearth of the Last Bastion.

He showed her the city, and the children ran after them.

One morning on the walls, Ilva closed her eyes and breathed real air for the first time. Her own world had none left.

He loved her. Their daughter Morgana was born in the Last Bastion.

Then the king lost Ilva. She never came back.

In the Void, a void virus was waiting. It needed a door to get into reality. It whispered to the king: “Give me a door.” In return, the king asked for Ilva.

The king opened the cosmic door. The virus had lied: Ilva did not return.

Seeping through the door, the void changed the king from the inside and turned him into Azrakel.

That night the sky cracked, and the realms fell one by one.

Azrakel now feeds his ambition on the universe itself and attacks everywhere.
You can also read the film as a comic. The panels come from the film's scenes and the speech bubbles from its dialogue (spoken in Turkish in the film). Tap the time in a panel's corner to start the film from that scene.

Maelis“The first time the sky broke, no one heard a sound.”

Tekno GlitchIce, lava, sea... same frequency.
MaelisThen the cracks aren't wounds. They're roads.

AzrakelIlva? Is that you?

MorganaHe's gone. Without ever finding Ilva.

Tekno GlitchI can't measure it. It's like nothing else.

Maelis“The Void never took Ilva, Kael.”

KaelThen what was my father waiting for?
MaelisFor someone to say her name.

MaelisYou won't win the first time.
KaelHow many times will I fall?
MaelisThe phoenix has twenty feathers in its tail. Each one is a return.

Maelis“For the first time, the silence wasn't empty. But the cracks are still open.”
To be continued...
The characters in the film are cinematic versions of the ones in the game.

Azrakel's son, the hunter who walks into the rifts. At the end of the film he is the one who tells Ilva “We haven't forgotten you.”

Keeper of the gate at the Last Bastion. She listens to the stones and tells the story.

Once the good king of the Last Bastion. When a void virus promised to bring Ilva back, he opened the cosmic door to the Void.

The king the void changed once it seeped through the door. He feeds his ambition on the universe itself, carries a black hole in his chest and is still looking for Ilva.

The woman from the stars, the king's love and Morgana's mother. She never appears in the film, yet everything starts with her name.

The Blood Witch, daughter of Ilva and the king. She stands with Nyx in the trap and is the first to hold the golden thread.

The Shadow Dagger. Luring Azrakel is her plan: give him a door.

The engineer who builds the two-black-hole machine. He finds the same frequency in every world's cracks.

The Ancient Jaw of the Nile. He knows why the guardian of the Sunken Temple holds back, and he is the one who reports that Azrakel keeps murmuring a name.



A chapter lasts 3, 5 or 7 minutes, your choice. Creatures come in four waves, each harder than the last, and the chapter boss closes it out. Every level-up offers three skills to pick from. Find the right pairs and your skills evolve.
It works for a short break and for a long evening. Between chapters you merge gear, swap enchants and set bonuses, and recruit new heroes.




When the gate Maelis guards opens, the screen turns sideways. In an open world of fourteen zones you see the other players in your zone in real time. Up to five hunters can strike a world boss together while its shared health bar melts in front of everyone.
On the fifth hit a black hole opens. The five hunters and the boss are pulled into a pocket universe in the Void, and the fight continues away from the crowd. When the boss falls, every hunter gets their own loot. Event bosses appear at set hours.
Videos recorded in the game itself.
Every mode in real gameplay: chapter runs, the Daily Rift, party bosses, the Arena and the Realm Gate. The black-hole transition from inside and outside, then 2 world bosses, 13 chapter bosses and 10 mini bosses.
Every rarity tier, the 2, 4 and 6-piece bonuses of the valuable sets, ordinary sets side by side, boss-only uniques and the weapons of the paid sets. Every number comes from the game data.
Each of the thirteen heroes has a role and an ultimate of their own. You start with Kael and unlock the others by collecting hero shards.

Doom Blade
Ultimate: Doom SlashA spinning blade storm in 3 waves, ATK x6 total to nearby enemies

Stormcaller
Ultimate: ThunderclapLightning rains in 3 waves, 5 chains per wave; each jump deals ATK x4

Magma Giant
Ultimate: Volcanic ShieldImmune to damage for 6s, scorches everything around him

Steel Fist
Ultimate: Hundred FistsDashes through enemies, 12 hits

Forest Warden
Ultimate: Nature's WrathVines root all enemies for 4.5s, 10% HP

Technomancer
Ultimate: Turret Drop3 auto turrets, 12s

Shadow Dagger
Ultimate: Shadow StepTeleports, invisible for 4.5s, crit damage x3

Blood Witch
Ultimate: Blood Moon100% lifesteal for 7.5s, blood explosion

Wind Dancer
Ultimate: Tornado DanceA spinning tornado for 6s, pulls in enemies

Holy Archer
Ultimate: Celestial RainRains 12 holy arrows, restores 15% HP

Dragon Knight
Ultimate: Dragon FormBecomes a dragon for 9s: flame breath, 40% speed, immune to damage

Ancient Jaws of the Nile
Ultimate: Nile's DevouringAncient crocodile form for 7s: jaw attack, 25% lifesteal, 25% speed

Lord of the Void
Ultimate: Void Collapse6s black hole: pulls enemies in, then collapses in a huge explosion
Every region, creature and boss in the game, and which item each boss drops at what chance.
HP and attack are chapter-1 base values; they grow in later chapters and in 3, 5 and 7 minute runs.
Chapter boss: Mushroom King

The first thing to drip from the Rifts. Slow, but comes in swarms.
HP 30 · Attack 8 · Speed 70

Throws stones from range; doesn't know to flee when you close in.
HP 45 · Attack 12 · Speed 90

Tracks its prey by scent and attacks suddenly.
HP 60 · Attack 15 · Speed 140
Chapter boss: Lava Golem

A small imp that hurls fireballs; burns whatever it hits.
HP 70 · Attack 16 · Speed 110

A bat that loves the smell of lava; flies erratically and can't be caught.
HP 40 · Attack 12 · Speed 170

Its shell is hardened by magma; its armor swallows blows.
HP 150 · Attack 22 · Speed 60
Chapter boss: Frost Dragon Vyrnax

A cold spirit that slows whatever it touches.
HP 55 · Attack 14 · Speed 120

Lurks under the snow and pounces on you.
HP 80 · Attack 18 · Speed 130

A giant that knocks back whatever it hits. Keep your distance.
HP 220 · Attack 30 · Speed 80
Chapter boss: Shadow Lich Mortis

The endless soldiers of the cursed crypt.
HP 90 · Attack 20 · Speed 95

Attacks fast and drains life with every hit.
HP 130 · Attack 26 · Speed 150

A teleporting ghost; it may appear behind you.
HP 70 · Attack 24 · Speed 110
Chapter boss: Mechanical Giant

Guardian of the ancient ruins; fires from range.
HP 100 · Attack 24 · Speed 160

A slow, half-armored stone giant.
HP 400 · Attack 38 · Speed 55

Vanishes beneath the sand and bursts out at your feet.
HP 180 · Attack 32 · Speed 100
Chapter boss: Rift Lord Azrakel

A tiny void mite; weak alone, deadly in swarms.
HP 90 · Attack 28 · Speed 190

Fires a long-range beam. Don't stand in front of it.
HP 260 · Attack 40 · Speed 90

Glides from shadow to shadow and suddenly lunges.
HP 200 · Attack 36 · Speed 170
Chapter boss: Kraken Thalassor

A hungry swarm bursting from the waters of the sunken temple.
HP 120 · Attack 34 · Speed 200

Enchants with her song; pulls in whatever she hits.
HP 220 · Attack 40 · Speed 100

A giant bearing a coral shield; break the shield first.
HP 600 · Attack 48 · Speed 50
Chapter boss: Storm Phoenix Tempestra

Dives from the sky and sinks in its talons.
HP 180 · Attack 42 · Speed 210

Vanishes like a cloud and strikes like lightning.
HP 260 · Attack 46 · Speed 120

The shielded guard of the Sky Fortress.
HP 700 · Attack 55 · Speed 70
Chapter boss: Crystal Queen Prisma

Its crystal shell reflects part of the damage it takes.
HP 240 · Attack 50 · Speed 160

Carries mining explosives; explodes on death.
HP 200 · Attack 46 · Speed 130

Its beam splits in three, scattering like a prism.
HP 450 · Attack 58 · Speed 90
Chapter boss: Infernal Tyrant Baalzur

The armored vanguard of the Hellgate.
HP 500 · Attack 70 · Speed 120

A hound of fire; its bite burns.
HP 300 · Attack 64 · Speed 230

Hits weakly itself but constantly summons fire imps.
HP 220 · Attack 60 · Speed 150

The forest's giant mushroom. Sprays spores and pounds the ground.
HP 900 · Attack 30 · Attacks: Spore Puff, Stomp
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

A lava worm rising from the volcano's depths.
HP 1600 · Attack 45 · Attacks: Burrow Strike, Lava Spit
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

Guardian of the Frozen Wastes; slow but tough.
HP 2600 · Attack 60 · Attacks: Ice Slam, Frost Nova
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

A bone knight sworn to Mortis.
HP 3800 · Attack 80 · Attacks: Axe Sweep, Charge
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

A mechanical spider descending from the clock tower.
HP 5500 · Attack 100 · Attacks: Web Shot, Gear Spray
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

A swift predator that hunts in the Void.
HP 8000 · Attack 130 · Attacks: Blink Slash, Void Spike
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

The giant crab of the Sunken Temple; its claws crush rock.
HP 11000 · Attack 160 · Attacks: Claw Slam, Bubble Burst
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

The winged beast of the Sky Fortress.
HP 15000 · Attack 190 · Attacks: Dive, Wind Gust
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

The glittering wolf of the crystal caves.
HP 20000 · Attack 230 · Attacks: Crystal Howl, Shard Charge
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

A demon born to tear down castle walls.
HP 28000 · Attack 280 · Attacks: Hell Cannon, Stomp
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

Gulmo: the king who grew by swallowing slimes. Resists physical blows and regenerates.
HP 900 · Attack 28 · Attacks: Slime Bounce, Goo Rain, Slime Split
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

Krag: warlord of the goblin hordes. Shrugs off arrows and enrages at low HP.
HP 900 · Attack 30 · Attacks: Goblin Volley, Bomb Toss, Call Goblins
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).

Fenrak: leader of the pack. Cannot be slowed; grows faster as it is wounded.
HP 900 · Attack 32 · Attacks: Alpha Pounce, Claw Frenzy, Pack Howl
Drops: In Chapter run on death: run chest (2–4 skill upgrades) + gold (50 + 10×chapter).
Each time a chapter boss falls, separate rolls are made: a unique item, a set piece and the guaranteed boss reward. The same boss also appears behind the Realm Gate and as a Party Boss; the chances depend on the mode.
Every number in this section comes from the game's own data and code (version 0.9.15). Luck and Loot stats raise the unique-item chance in chapter runs.

Master of the spore crown poisoning the Whispering Forest. Azrakel's first general.
Traits: Regeneration: Regenerates 0.3% of HP per second; burn/poison halts regeneration for 3s
Attacks: Phase 1 (100%): Spore Cloud, Jump Slam · Phase 2 (50%): Spore Cloud, Jump Slam, Summon Mushrooms, Cap Barrage
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 1.5% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). | |
| 4.5% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| 32 gems + 1 guaranteed item (at least Rare) | 100% | Chapter run | Chapter 10 main boss reward; item rarity is raised to the floor if lower, 20% chance of +1 tier. |
| 12 gems + 1 guaranteed item (at least Uncommon) | 100% | Chapter run | Chapter 15 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. |
| Toxic Storm set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 12% | Party Boss | max 5 rewarded wins per week. Not affected by Luck. | |
| Spore Chorus Seal | 10% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Heart of the Mycelium | 4% | Party Boss | Rewarded Party Boss win; guaranteed on the 25th rewarded win (pity). One per account. |
| Spore Carpet | 5% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 20 gems, 2 blueprints, 50 enchant dust + title «Mushroom King Hunter» | 100% | Party Boss | First rewarded win of this encounter (once). |

A giant with lava flowing from the cracks of its obsidian body.
Traits: Fire Resistant: Fire damage −40%; Enrage: Below 30% HP: damage +30%, attack rate +35%
Attacks: Phase 1 (100%): Lava Arm Slam, Exploding Rocks · Phase 2 (30%): Lava Arm Slam, Exploding Rocks, Lava Pools
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 1.2% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). | |
| 3.6% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| 40 gems + 1 guaranteed item (at least Rare) | 100% | Chapter run | Chapter 20 main boss reward; item rarity is raised to the floor if lower, 20% chance of +1 tier. |
| 15 gems + 1 guaranteed item (at least Uncommon) | 100% | Chapter run | Chapter 25 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. |
| Molten Heart set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 11% | Party Boss | max 5 rewarded wins per week. Not affected by Luck. | |
| Lava Forge Girdle | 10% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Magma Keystone | 3.5% | Party Boss | Rewarded Party Boss win; guaranteed on the 30th rewarded win (pity). One per account. |
| Magma Cautery | 4.5% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 25 gems, 3 blueprints, 70 enchant dust + title «Magma Master» | 100% | Party Boss | First rewarded win of this encounter (once). |

Frost Dragon Vyrnax: descends from the sky, its breath freezes.
Traits: Ice Resistant: Ice damage −40%; Spiked Shell: Melee damage −30%
Attacks: Phase 1 (100%): Frost Breath, Icicle Rain, Fly Off · Phase 2 (40%): Frost Breath, Icicle Rain, Fly Off, Landing Freeze
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 1% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). | |
| 3% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| 47 gems + 1 guaranteed item (at least Epic) | 100% | Chapter run | Chapter 30 main boss reward; item rarity is raised to the floor if lower, 20% chance of +1 tier. |
| 18 gems + 1 guaranteed item (at least Rare) | 100% | Chapter run | Chapter 35 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. |
| Wind Dancer's Legacy set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Breath of Death set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 10% | Party Boss | max 5 rewarded wins per week. Not affected by Luck. | |
| Vyrnax's Ward | 8% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Vyrnax's Song | 3% | Party Boss | Rewarded Party Boss win; guaranteed on the 35th rewarded win (pity). One per account. |
| Frost Shatter | 4% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 30 gems, 4 blueprints, 90 enchant dust + title «Ice Dragon Hunter» | 100% | Party Boss | First rewarded win of this encounter (once). |

Shadow Lich Mortis: teleports, pulls souls and fights in three phases.
Traits: Arrow Shield: Ranged damage −30%; Regeneration: Regenerates 0.3% of HP per second; burn/poison halts regeneration for 3s
Attacks: Phase 1 (100%): Shadow Spears, Teleport · Phase 2 (66%): Shadow Spears, Teleport, Soul Drain, Skeleton Wave · Phase 3 (33%): Shadow Spears, Teleport, Soul Drain, Skeleton Wave, Death Nova
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 0.8% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). | |
| 2.4% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| 55 gems + 1 guaranteed item (at least Epic) | 100% | Chapter run | Chapter 40 main boss reward; item rarity is raised to the floor if lower, 20% chance of +1 tier. |
| 21 gems + 1 guaranteed item (at least Rare) | 100% | Chapter run | Chapter 45 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. |
| Breath of Death set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 9% | Party Boss | max 5 rewarded wins per week. Not affected by Luck. | |
| Mortis's Oath | 8% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Mortis's Forbidden Codex | 2.75% | Party Boss | Rewarded Party Boss win; guaranteed on the 40th rewarded win (pity). One per account. |
| Mortis Ledger | 3.5% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| Borrowed Soul | 2.5% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 35 gems, 5 blueprints, 110 enchant dust + title «Soul Sealer» | 100% | Party Boss | First rewarded win of this encounter (once). |

A mechanical giant built by ancient masters, corrupted by the Rifts.
Traits: Weak to Lightning: Lightning damage +35%; Unstoppable: Immune to slows and roots
Attacks: Phase 1 (100%): Laser Sweep, Missile Rain, Piston Punch · Phase 2 (50%): Laser Sweep, Missile Rain, Piston Punch, Overdrive
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 0.7% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). | |
| 2.1% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| 62 gems + 1 guaranteed item (at least Epic) | 100% | Chapter run | Chapter 50 main boss reward; item rarity is raised to the floor if lower, 20% chance of +1 tier. |
| 24 gems + 1 guaranteed item (at least Rare) | 100% | Chapter run | Chapter 55 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. |
| Neon Syndicate set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 8% | Party Boss | max 3 rewarded wins per week. Not affected by Luck. | |
| Titan Calibrator | 6% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| First Titan Cog | 2.5% | Party Boss | Rewarded Party Boss win; guaranteed on the 45th rewarded win (pity). One per account. |
| Rewind Cog | 3% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 40 gems, 6 blueprints, 130 enchant dust + title «Titan Breaker» | 100% | Party Boss | First rewarded win of this encounter (once). |

Rift Lord Azrakel: master of the Void who opens the Rifts.
Traits: Unstoppable: Immune to slows and roots; Enrage: Below 30% HP: damage +30%, attack rate +35%
Attacks: Phase 1 (100%): Void Orbs, Jump Slam, Frost Breath · Phase 2 (60%): Void Orbs, Shadow Spears, Lava Pools, Open Rift · Phase 3 (25%): Void Orbs, Laser Sweep, Open Rift, Death Nova
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 0.6% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). | |
| 1.8% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| 70 gems + 1 guaranteed item (at least Legendary) | 100% | Chapter run | Chapter 60 main boss reward; item rarity is raised to the floor if lower, 20% chance of +1 tier. |
| 27 gems + 1 guaranteed item (at least Epic) | 100% | Chapter run | Chapter 65 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. |
| Void Lord's Legacy set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Forgotten Mysteries set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Doom Sovereign piece | 2% | Chapter run | Boss of chapter ≥ 60; chance × (1 + Luck + Loot); guaranteed on the 60th consecutive roll (pity). |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 7% | Party Boss | max 3 rewarded wins per week. Not affected by Luck. | |
| Azrakel's Trace | 6% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Azrakel's Eternal Eye | 2.25% | Party Boss | Rewarded Party Boss win; guaranteed on the 50th rewarded win (pity). One per account. |
| Rift Echo | 2.75% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 50 gems, 7 blueprints, 160 enchant dust + title «Rift Warden» | 100% | Party Boss | First rewarded win of this encounter (once). |
| Hero: Azrakel ★2 (later wins +10 shards) | 100% | All modes | On first defeat of this boss (Chapter run boss, Realm boss or party win). |

Kraken Thalassor: the tentacled horror sleeping in the depths of the Sunken Temple.
Traits: Regeneration: Regenerates 0.3% of HP per second; burn/poison halts regeneration for 3s; Fire Resistant: Fire damage −40%
Attacks: Phase 1 (100%): Tentacle Slam, Ink Cloud · Phase 2 (60%): Tentacle Slam, Ink Cloud, Whirlpool, Tidal Wave · Phase 3 (25%): Tentacle Slam, Whirlpool, Tidal Wave, Summon Piranhas
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 0.5% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). | |
| 1.5% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| 77 gems + 1 guaranteed item (at least Legendary) | 100% | Chapter run | Chapter 70 main boss reward; item rarity is raised to the floor if lower, 20% chance of +1 tier. |
| 30 gems + 1 guaranteed item (at least Epic) | 100% | Chapter run | Chapter 75 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. |
| Olympus' Last Legacy set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Doom Sovereign piece | 2% | Chapter run | Boss of chapter ≥ 60; chance × (1 + Luck + Loot); guaranteed on the 60th consecutive roll (pity). |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 6% | Party Boss | max 3 rewarded wins per week. Not affected by Luck. | |
| Thalassor's Current | 5% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Thalassor's Vow | 2% | Party Boss | Rewarded Party Boss win; guaranteed on the 55th rewarded win (pity). One per account. |
| Ink Mask | 2.5% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 60 gems, 9 blueprints, 190 enchant dust + title «Conqueror of the Sea» | 100% | Party Boss | First rewarded win of this encounter (once). |

Storm Phoenix Tempestra: lightning rains with every beat of its wings.
Traits: Lightning Resistant: Lightning damage −40%; Arrow Shield: Ranged damage −30%
Attacks: Phase 1 (100%): Lightning Dive, Feather Storm, Fly Off · Phase 2 (50%): Lightning Dive, Feather Storm, Fly Off, Thunder Cage · Phase 3 (20%): Rebirth, Feather Storm, Thunder Cage, Lightning Dive
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 0.4% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). | |
| 1.2% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| 85 gems + 1 guaranteed item (at least Legendary) | 100% | Chapter run | Chapter 80 main boss reward; item rarity is raised to the floor if lower, 20% chance of +1 tier. |
| 33 gems + 1 guaranteed item (at least Epic) | 100% | Chapter run | Chapter 85 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. |
| Wind Dancer's Legacy set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Olympus' Last Legacy set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Toxic Storm set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Doom Sovereign piece | 2% | Chapter run | Boss of chapter ≥ 60; chance × (1 + Luck + Loot); guaranteed on the 60th consecutive roll (pity). |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 6% | Party Boss | max 3 rewarded wins per week. Not affected by Luck. | |
| Tempestra's Song | 5% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Storm Conductor | 2.5% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| Phoenix Breath | 2% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 70 gems, 10 blueprints, 210 enchant dust + title «Storm Hunter» | 100% | Party Boss | First rewarded win of this encounter (once). |

Crystal Queen Prisma: the queen who turns light into a weapon.
Traits: Stoneskin: Physical damage −30%; Unstoppable: Immune to slows and roots
Attacks: Phase 1 (100%): Prism Beam, Crystal Spikes · Phase 2 (60%): Prism Beam, Crystal Spikes, Shard Rain, Web Trap · Phase 3 (30%): Prism Beam, Shard Rain, Web Trap, Crystal Prison
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 0.3% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). | |
| 0.9% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| 92 gems + 1 guaranteed item (at least Volcanic) | 100% | Chapter run | Chapter 90 main boss reward; item rarity is raised to the floor if lower, 20% chance of +1 tier. |
| 36 gems + 1 guaranteed item (at least Legendary) | 100% | Chapter run | Chapter 95 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. |
| Neon Syndicate set piece | 8.5% | Chapter run and Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Doom Sovereign piece | 2% | Chapter run | Boss of chapter ≥ 60; chance × (1 + Luck + Loot); guaranteed on the 60th consecutive roll (pity). |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 5% | Party Boss | max 3 rewarded wins per week. Not affected by Luck. | |
| Prism Circuit | 4% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Prism Angle | 2.25% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| Refraction Step | 2% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 80 gems, 12 blueprints, 240 enchant dust + title «Prism Breaker» | 100% | Party Boss | First rewarded win of this encounter (once). |

Infernal Tyrant Baalzur: the final guardian of the Hellgate.
Traits: Fire Resistant: Fire damage −40%; Enrage: Below 30% HP: damage +30%, attack rate +35%
Attacks: Phase 1 (100%): Hell Slash, Meteor Call, Summon Hounds · Phase 2 (66%): Hell Slash, Meteor Call, Lava Pools, Chain Pull · Phase 3 (33%): Apocalypse, Hell Slash, Meteor Call, Chain Pull, Summon Hounds
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 0.6% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| Molten Heart set piece | 8.5% | Realm Gate | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 4% | Party Boss | max 3 rewarded wins per week. Not affected by Luck. | |
| Tyrant's Oath | 4% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Baalzur's Crimson Seal | 1.5% | Party Boss | Rewarded Party Boss win; guaranteed on the 60th rewarded win (pity). One per account. |
| Tyrant's Resolve | 2% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 100 gems, 15 blueprints, 300 enchant dust + title «Conqueror of Doom» | 100% | Party Boss | First rewarded win of this encounter (once). |

Gulmo: the king who grew by swallowing slimes. Resists physical blows and regenerates.
Traits: Stoneskin: Physical damage −30%; Regeneration: Regenerates 0.3% of HP per second; burn/poison halts regeneration for 3s
Attacks: Phase 1 (100%): Slime Bounce, Goo Rain, Slime Split · Phase 2 (50%): Slime Bounce, Goo Rain, Slime Split, Slime Wave
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 9 gems + 1 guaranteed item (at least Uncommon) | 100% | Chapter run | Chapter 5 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. Chance this boss is the duel opponent: 33.33%. |
| Pixel Knight set piece | 8.5% | Chapter run | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |

Krag: warlord of the goblin hordes. Shrugs off arrows and enrages at low HP.
Traits: Arrow Shield: Ranged damage −30%; Enrage: Below 30% HP: damage +30%, attack rate +35%
Attacks: Phase 1 (100%): Goblin Volley, Bomb Toss, Call Goblins · Phase 2 (40%): Goblin Volley, Bomb Toss, Call Goblins, Warlord Charge
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 9 gems + 1 guaranteed item (at least Uncommon) | 100% | Chapter run | Chapter 5 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. Chance this boss is the duel opponent: 33.33%. |
| Pixel Knight set piece | 8.5% | Chapter run | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |

Fenrak: leader of the pack. Cannot be slowed; grows faster as it is wounded.
Traits: Unstoppable: Immune to slows and roots; Enrage: Below 30% HP: damage +30%, attack rate +35%
Attacks: Phase 1 (100%): Alpha Pounce, Claw Frenzy, Pack Howl · Phase 2 (45%): Triple Pounce, Claw Frenzy, Pack Howl, Alpha Pounce
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 9 gems + 1 guaranteed item (at least Uncommon) | 100% | Chapter run | Chapter 5 duel reward; item rarity is raised to the floor if lower, 15% chance of +1 tier. Chance this boss is the duel opponent: 33.33%. |
| Forgotten Mysteries set piece | 8.5% | Chapter run | Separate roll per kill; missing slots first, duplicate → 600 enchant dust. Not affected by Luck. |

Ancient Tortoise Gaiatron: the guild boss carrying a forest on its shell.
Attacks: Phase 1 (100%): Earthquake, Boulder Toss, Root Wall · Phase 2 (50%): Earthquake, Boulder Toss, Root Wall, Shell Spin
When it appears: Guild boss: 3 attacks per day; HP pool 50,000,000 × 1.3^(level−1), level +1 per kill. Realm Gate: in the Rift Void zone boss pool and the haunt pool. Does not appear in Chapter run chapters.
| Item | Chance | Mode | Condition |
|---|---|---|---|
| Guild Coins (per attack) | 100% | Guild | Every guild boss attack. |
| 500 Guild Coins + 60 Gems | 100% | Guild | When the guild boss HP reaches zero. |
| — | Guild shop | Bought from the guild shop for 5000 Guild Coins (not a drop). | |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 5% | Party Boss | max 1 rewarded wins per week. Not affected by Luck. | |
| Gaia Resonance | 4% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Root Circle | 1.75% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 250 Guild Coins, 5 blueprints, 100 enchant dust + title «Gaiatron's Protector» | 100% | Party Boss | First rewarded win of this encounter (once). |

Doom Dragon Apophis: the world boss every hunter fights together.
Traits: Unstoppable: Immune to slows and roots; Regeneration: Regenerates 0.3% of HP per second; burn/poison halts regeneration for 3s
Attacks: Phase 1 (100%): Doom Breath, Meteor Call, Fly Off · Phase 2 (50%): Doom Breath, Meteor Call, Apocalypse, Tail Sweep
When it appears: Chapter run: wakes when the boss of a chapter with chapter % 50 == 0 dies. Realm Gate: in the Hellgate zone boss pool and the haunt pool.
| Item | Chance | Mode | Condition |
|---|---|---|---|
| 0.15% | Chapter run | Chapter run: one roll per kill; chance = base × (1 + Loot + Luck stat + Luck passive). Apophis only wakes after the chapter-50 boss dies. | |
| 0.45% | Realm Gate | Realm Gate: base chance × 3 per kill (Luck/Loot stats do not apply to this roll). | |
| Evolution Stone ×1–2 | 50% | Realm Gate | Each Realm boss/haunt kill. |
| Gems | 100% | Realm Gate | |
| Random items | 100% | Realm Gate | |
| 3% | Party Boss | max 2 rewarded wins per week. Not affected by Luck. | |
| Doom Serpent Blade | 3% | Party Boss | Rewarded Party Boss win; account-bound, cannot be merged. |
| Red Scale Threshold | 1.5% | Party Boss | Rewarded Party Boss win; one roll over the boss's disjoint seal ranges (at most one drops). Not affected by Luck. |
| First kill: 100 gems, 12 blueprints, 250 enchant dust + title «World Serpent Hunter» | 100% | Party Boss | First rewarded win of this encounter (once). |
Main stat: Attack 360 → 3888 (Lv 140)
Fixed enchants: Venomous 16%, Wisdom 10%
Special effect: Slain enemies have a 25% chance to leave a poison cloud
Mushroom King: Chapter run 1.5%, Realm Gate 4.5%, Party Boss 12% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: Attack 720 → 7776 (Lv 140)
Fixed enchants: Burning 24%, Sharpness 6%
Special effect: Hits burn 30% of the time, +20% damage to burning enemies
Lava Golem: Chapter run 1.2%, Realm Gate 3.6%, Party Boss 11% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: HP 4800 → 51840 (Lv 140)
Fixed enchants: Freezing 10%, Endurance 8%
Special effect: Permanent ice aura (110 px) that slows
Frost Dragon Vyrnax: Chapter run 1%, Realm Gate 3%, Party Boss 10% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: Defense 288 → 3110.4 (Lv 140)
Fixed enchants: Vampirism 3.5%, Regeneration 0.6%
Special effect: Each kill has a 5% chance to leave a healing soul
Shadow Lich Mortis: Chapter run 0.8%, Realm Gate 2.4%, Party Boss 9% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: HP 9600 → 103680 (Lv 140)
Fixed enchants: Armor 19%, Shield 10%
Special effect: +19% armor; spinning laser every 10s
Mechanical Giant: Chapter run 0.7%, Realm Gate 2.1%, Party Boss 8% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: Attack 360 → 3888 (Lv 140)
Fixed enchants: Double Shot 6%, Time Bender 7%, Boss Hunter 10%
Special effect: Every 8s a Rift opens, pulling in and crushing enemies
Rift Lord Azrakel: Chapter run 0.6%, Realm Gate 1.8%, Party Boss 7% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: Attack 720 → 7776 (Lv 140)
Fixed enchants: Knockback 46%, Breadth 13%
Special effect: 3 tentacle sweeps every 6s
Kraken Thalassor: Chapter run 0.5%, Realm Gate 1.5%, Party Boss 6% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: Speed 144 → 1555.2 (Lv 140)
Fixed enchants: Speed 18%, Lightning 13%
Special effect: +18% speed; leaves a lightning trail as you walk
Storm Phoenix Tempestra: Chapter run 0.4%, Realm Gate 1.2%, Party Boss 6% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: HP 4800 → 51840 (Lv 140)
Fixed enchants: Multitude +2, Crit 7%
Special effect: Projectiles split into 3 beams
Crystal Queen Prisma: Chapter run 0.3%, Realm Gate 0.9%, Party Boss 5% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: HP 9600 → 103680 (Lv 140)
Fixed enchants: Second Chance +1, Endurance 28%, Ultimate Power 38%
Special effect: Doom explosion when HP drops below 25% (once per chapter)
Infernal Tyrant Baalzur: Realm Gate 0.6%, Party Boss 4% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: HP 9600 → 103680 (Lv 140)
Fixed enchants: Armor 28%, Regeneration 1.5%, Shield 16%
Special effect: A single hit can't exceed 15% of your max HP
Ancient Tortoise Gaiatron: Party Boss 5% · Guild shop: 5000 guild coins · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Main stat: Attack 720 → 7776 (Lv 140)
Fixed enchants: Sharpness 22%, Crit Damage 55%, Boss Hunter 35%, Double Shot 10%
Special effect: Doom breath every 12s (covers the screen)
Doom Dragon Apophis: Chapter run 0.15%, Realm Gate 0.45%, Party Boss 3% · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: Attack 360 → 3888 (Lv 140)
Fixed enchants: Freezing 10%, Time Bender 4%
Special effect: Freezing ice wave every 7s
Shop: 1600 gems, after chapter 15 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: Attack 720 → 7776 (Lv 140)
Fixed enchants: Burning 16%, Breadth 13%, Sharpness 10%
Special effect: Meteor shower on the nearest horde every 9s
Shop: 2200 gems, after chapter 25 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: HP 4800 → 51840 (Lv 140)
Fixed enchants: Lightning 19%, Crit 7%
Special effect: 30% of crits unleash chain lightning
Shop: 1800 gems, after chapter 20 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: Defense 288 → 3110.4 (Lv 140)
Fixed enchants: Regeneration 1.5%, Soul Harvest 0.3%
Special effect: Every 15s: 6% HP + flame ring
Shop: 1600 gems, after chapter 15 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: Speed 144 → 1555.2 (Lv 140)
Fixed enchants: Explosive 10%, Speed 9%
Special effect: 15% of slain enemies explode
Shop: 1400 gems, after chapter 10 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: HP 9600 → 103680 (Lv 140)
Fixed enchants: Shield 24%, Thorns 50%, Armor 13%
Special effect: Every 12s, a shield worth 8% of max HP
Shop: 2000 gems, after chapter 25 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: Attack 720 → 7776 (Lv 140)
Fixed enchants: Venomous 24%, Crit Damage 25%, Element Master 19%
Special effect: Slain enemies have a 30% chance to leave a poison cloud
Shop: 1800 gems, after chapter 20 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: HP 9600 → 103680 (Lv 140)
Fixed enchants: Dodge 5%, Endurance 13%
Special effect: A single hit can't exceed 22% of your max HP
Shop: 2400 gems, after chapter 35 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: HP 4800 → 51840 (Lv 140)
Fixed enchants: Vampirism 3.5%, Bloody Crit 3.5%
Special effect: Each kill has a 6% chance to leave a healing soul
Shop: 1500 gems, after chapter 15 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: Attack 360 → 3888 (Lv 140)
Fixed enchants: Burning 24%, Ultimate Power 25%, Ultimate Charge 16%
Special effect: Hits burn 25% of the time, +20% damage to burning enemies
Shop: 2600 gems, after chapter 40 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: Defense 288 → 3110.4 (Lv 140)
Fixed enchants: Time Bender 7%, Hunter's Spirit 9%, Wisdom 16%
Special effect: Every 11s a Rift opens, pulling in and crushing enemies
Shop: 3000 gems, after chapter 50 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).

Main stat: Speed 144 → 1555.2 (Lv 140)
Fixed enchants: Speed 13%, Magnet 32%, Luck 13%
Special effect: Leaves a lightning trail as you walk
Shop: 2800 gems, after chapter 45 · Can also come from hidden creatures behind the Realm Gate (~4.17% each).
Chapter run boss (chapter ≥ 60) 2% × (1+Luck+Loot) · hidden Realm creature 35% · Crimson Moon event boss 25% · guaranteed on roll 60 in a row.
Pieces
Bosses: Rift Lord Azrakel · 8.5% per kill (Chapter run + Realm Gate).
Pieces
Bosses: Storm Phoenix Tempestra, Frost Dragon Vyrnax · 8.5% per kill (Chapter run + Realm Gate).
Pieces
Bosses: Storm Phoenix Tempestra, Kraken Thalassor · 8.5% per kill (Chapter run + Realm Gate).
Pieces
Bosses: Giant Slime King Gulmo, Goblin Warlord Krag · 8.5% per kill (Chapter run + Realm Gate).
Pieces
Bosses: Mechanical Giant, Crystal Queen Prisma · 8.5% per kill (Chapter run + Realm Gate).
Pieces
Bosses: Rift Lord Azrakel, Alpha Wolf Fenrak · 8.5% per kill (Chapter run + Realm Gate).
Pieces
Bosses: Mushroom King, Storm Phoenix Tempestra · 8.5% per kill (Chapter run + Realm Gate).
Pieces
Bosses: Lava Golem, Infernal Tyrant Baalzur · 8.5% per kill (Chapter run + Realm Gate).
Pieces
Bosses: Shadow Lich Mortis, Frost Dragon Vyrnax · 8.5% per kill (Chapter run + Realm Gate).
Pieces
| Item | Special effect | Where it drops | Chance | Condition |
|---|---|---|---|---|
| Forest Ranger's Bow | +3% damage to Beasts | Whispering Forest | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Rare, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Moss Warden Armor | Physical damage taken near your pet −4% | Whispering Forest | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Rare, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Ember Ring | Burn duration −8% | Crimson Volcano | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Epic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Cinder Steps | After leaving a lava area, 8% environmental damage resistance for 2s | Crimson Volcano | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Epic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Frostguard Belt | Freeze duration −8% | Frozen Wastes | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Epic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Glacier Staff | On ice spell hit, 2% mana refund (6s cooldown) | Frozen Wastes | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Legendary, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Forgotten Soul Talisman | Necromancy DoT +6% | Cursed Crypt | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Legendary, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Gravecloth Robe | Curse duration −10% | Cursed Crypt | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Epic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Clockwork Belt | Tinker device setup 8% faster | Ancient Ruins | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Legendary, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Ruins Scout Boots | Hidden mechanism detection range +6% | Ancient Ruins | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Rare, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Rift Daggers | +5% melee damage to marked targets | Rift Void | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Volcanic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Void Anchor | Rift pull distance −10% | Rift Void | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Legendary, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Coral Armor | Environmental water damage −8% | Sunken Temple | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Legendary, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Siren's Song | Musicianship support effect duration +6% | Sunken Temple | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Epic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Sky Wind Boots | Slow effects while attacking on the move −8% | Sky Fortress | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Volcanic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Lightning Loop | Shock effect duration −8% | Sky Fortress | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Legendary, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Prism Necklace | Damage reflected by prism enemies −8% | Crystal Caves | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Volcanic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Crystal Master's Belt | Yield from Crystal ore nodes +5% | Crystal Caves | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Volcanic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Hell Warden Armor | Melee damage from Demons −6% | Hellgate | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Mythic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Ash Reaper | On Demon kill, +4% necro DoT for 4s; refreshes, doesn't stack | Hellgate | 8% | Chapter run chapter-end reward: if the rolled rarity in this biome is Mythic, the item has an 8% chance to become this template (equal pick among same-rarity templates). |
| Master Runesword | After a successful counterattack, +4% sword damage for 3s | Blacksmithy 45 + rün malzemesi | — | Crafted (Realm Gate): Blacksmithy 45 + rün malzemesi |
| Bulwark Plate | Active protection skill duration +5% | Blacksmithy 80 | — | Crafted (Realm Gate): Blacksmithy 80 |
| Silent Scout Boots | Movement noise while in Stealth −8% | Tailoring 45 | — | Crafted (Realm Gate): Tailoring 45 |
| Healer's Belt | Bandage application time −5% | Tailoring 65 | — | Crafted (Realm Gate): Tailoring 65 |
| Inscribed Focus Talisman | Inscription rune effect duration +8% | Inscription 75 | — | Crafted (Realm Gate): Inscription 75 |
| Spellward Ring | Magic damage resistance +4% | Inscription 80 | — | Crafted (Realm Gate): Inscription 80 |
| Clockwork Blaster | Tinker turret accuracy +8% | Tinkering 80 | — | Crafted (Realm Gate): Tinkering 80 |
| Girdle of Loyalty | Veterinary pet healing +5% | Tinkering 55 + Animal Lore 40 | — | Crafted (Realm Gate): Tinkering 55 + Animal Lore 40 |
| Spore Chorus Seal | After spores are cleansed, your pet takes 6% less damage for 8s | Mushroom King | 10% | Party Boss (Mushroom King) rewarded win. |
| Lava Forge Girdle | After a successful block, lava damage −10% for 3s | Lava Golem | 10% | Party Boss (Lava Golem) rewarded win. |
| Vyrnax's Ward | After freeze is cleansed, the target gets a 5% max HP shield for 6s | Frost Dragon Vyrnax | 8% | Party Boss (Frost Dragon Vyrnax) rewarded win. |
| Mortis's Oath | After a successful curse removal, 6% magic resistance for 4s | Shadow Lich Mortis | 8% | Party Boss (Shadow Lich Mortis) rewarded win. |
| Titan Calibrator | A repaired Tinker device gains +5% attack speed for 6s | Mechanical Giant | 6% | Party Boss (Mechanical Giant) rewarded win. |
| Azrakel's Trace | After a successful dodge, Rift damage −8% for 3s | Rift Lord Azrakel | 6% | Party Boss (Rift Lord Azrakel) rewarded win. |
| Thalassor's Current | Pets' movement penalty in water areas −8% | Kraken Thalassor | 5% | Party Boss (Kraken Thalassor) rewarded win. |
| Tempestra's Song | An ally cleansed of Shock gets +5% movement for 4s | Storm Phoenix Tempestra | 5% | Party Boss (Storm Phoenix Tempestra) rewarded win. |
| Prism Circuit | After a reflector breaks, your next suitable beam deals +5% damage | Crystal Queen Prisma | 4% | Party Boss (Crystal Queen Prisma) rewarded win. |
| Tyrant's Oath | When cursed, gain 8% curse duration resistance for 6s | Infernal Tyrant Baalzur | 4% | Party Boss (Infernal Tyrant Baalzur) rewarded win. |
| Gaia Resonance | On a successful block, heals a nearby ally for 1% of their max HP; 10s CD | Ancient Tortoise Gaiatron | 4% | Party Boss (Ancient Tortoise Gaiatron) rewarded win. |
| Doom Serpent Blade | When a magic barrier breaks, +5% suitable weapon damage for 5s | Doom Dragon Apophis | 3% | Party Boss (Doom Dragon Apophis) rewarded win. |
| Item | Special effect | Where it drops | Chance | Condition |
|---|---|---|---|---|
| Heart of the Mycelium | Reveals hidden mushroom links; once per phase, exposes the location of a hidden target · Party Bosses: each role gate window +2s | Mushroom King | 4% | Only from rewarded Party Boss wins; guaranteed on win 25; one per account. · guaranteed after 25 wins in a row |
| Magma Keystone | After a correctly operated cooling mechanism, the party gains 10% fire resistance for 3s · Party Bosses: when a gate task is done, the party takes 10% less damage for 3s | Lava Golem | 3.5% | Only from rewarded Party Boss wins; guaranteed on win 30; one per account. · guaranteed after 30 wins in a row |
| Vyrnax's Song | After a successful freeze cleanse, blocks the target's next slow effect; once per phase | Frost Dragon Vyrnax | 3% | Only from rewarded Party Boss wins; guaranteed on win 35; one per account. · guaranteed after 35 wins in a row |
| Mortis's Forbidden Codex | When a soul seal is broken, nearby normal skeleton summons are silenced for 2s · Party Bosses: when a gate is solved, the boss stays stunned 2s longer | Shadow Lich Mortis | 2.75% | Only from rewarded Party Boss wins; guaranteed on win 40; one per account. · guaranteed after 40 wins in a row |
| First Titan Cog | When two Tinker turrets fire at the same target, they form a brief crossfire link; 18s CD | Mechanical Giant | 2.5% | Only from rewarded Party Boss wins; guaranteed on win 45; one per account. · guaranteed after 45 wins in a row |
| Azrakel's Eternal Eye | Reveals the trail of true Rift gates and makes false portals easier to tell apart | Rift Lord Azrakel | 2.25% | Only from rewarded Party Boss wins; guaranteed on win 50; one per account. · guaranteed after 50 wins in a row |
| Thalassor's Vow | After a successful rescue action with your pet, the party gains 6% speed for 4s · Party Bosses: when an ally is revived, the party is 6% faster for 4s | Kraken Thalassor | 2% | Only from rewarded Party Boss wins; guaranteed on win 55; one per account. · guaranteed after 55 wins in a row |
| Baalzur's Crimson Seal | Once per phase, blocking a curse spread at the right moment gives the whole party a shield worth 8% max HP · Party Bosses: when a gate is solved, the whole party gets an 8% HP shield | Infernal Tyrant Baalzur | 1.5% | Only from rewarded Party Boss wins; guaranteed on win 60; one per account. · guaranteed after 60 wins in a row |
| Item | Special effect | Where it drops | Chance | Condition |
|---|---|---|---|---|
| Spore Carpet | Slain normal enemies have a 15% chance to leave a 1.2s zone that slows nearby foes by 18% (5s cooldown; no effect on bosses) | Mushroom King | 5% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Magma Cautery | When burn is cleansed, the target gets a shield worth 6% max HP for 3s (20s cooldown) | Lava Golem | 4.5% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Frost Shatter | 3 ice hits on the same normal target within 6s: 0.4s root (12s cooldown) | Frost Dragon Vyrnax | 4% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Mortis Ledger | Curse on two normal targets: 4s soul link, 20% of new DoT carries to the second (16s cooldown) | Shadow Lich Mortis | 3.5% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Rewind Cog | After a mechanic interrupt or device repair, one ally device is repaired by 10% (20s cooldown) | Mechanical Giant | 3% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Rift Echo | After a dodge, a shadow decoy lasting 1.5s draws normal enemies to it (20s cooldown) | Rift Lord Azrakel | 2.75% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Ink Mask | When your pet's Guard command succeeds, ranged enemy damage is reduced by 12% for 2s (18s cooldown) | Kraken Thalassor | 2.5% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Storm Conductor | After 3 dodges, your next hit chains once to a second target for 20% damage (12s cooldown) | Storm Phoenix Tempestra | 2.5% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Prism Angle | On beam hit, two extra beams at nearby targets, 25% each (16s cooldown) | Crystal Queen Prisma | 2.25% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Tyrant's Resolve | When HP first drops below 25%, gain a shield worth 8% max HP (once per encounter) | Infernal Tyrant Baalzur | 2% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Root Circle | After 3 blocks, a 2s protective circle: allies inside take 8% less damage (20s cooldown) | Ancient Tortoise Gaiatron | 1.75% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Red Scale Threshold | When burn is removed from an ally, 1s immunity to new burns (25s cooldown) | Doom Dragon Apophis | 1.5% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Borrowed Soul | If your pet falls, your next curse lasts 20% longer on a normal enemy (once per encounter) | Shadow Lich Mortis | 2.5% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Refraction Step | A well-timed dash through a beam leaves a shadow behind that blocks the next normal projectile for 1s (25s cooldown) | Crystal Queen Prisma | 2% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Phoenix Breath | +12% move speed for 4s when revived (once per encounter) | Storm Phoenix Tempestra | 2% | Rewarded Party Boss win; applies to Legendary+ items (not uniques), 1 per item, max 2 active when equipped. |
| Rarity | Max lv | Stat mult. | Substats | Enchant slots | Chapter 1 | Chapter 50 | Chapter 100 |
|---|---|---|---|---|---|---|---|
| Common | 20 | ×1 | 0 | 0 | 48.9% | 6.38% | 4.87% |
| Uncommon | 30 | ×1.4 | 1 | 1 | 27.67% | 26.93% | 8.03% |
| Rare | 40 | ×2 | 1 | 1 | 15.52% | 38.31% | 48.67% |
| Epic | 55 | ×3 | 2 | 2 | 5.8% | 18.73% | 24.98% |
| Legendary | 70 | ×4.5 | 3 | 2 | 1.34% | 5.32% | 7.3% |
| Volcanic | 85 | ×7 | 4 | 3 | 0.27% | 1.28% | 1.78% |
| Mythic | 100 | ×11 | 4 | 3 | 0.04% | 0.24% | 0.34% |
| Ascendant | 115 | ×15 | 4 | 3 | 0.34% | 2.04% | 2.92% |
| Eternal | 130 | ×20 | 5 | 4 | 0.12% | 0.77% | 1.1% |
| Unique | 140 | ×24 | 5 | 5 | 0% | 0% | 0% |
A free action roguelite RPG for Android. You move your hero with one finger, attacks are automatic, and you dodge waves of creatures while picking skills as you level up. Chapters last 3, 5 or 7 minutes and end with a boss fight. It is developed by MindCorp.
Yes, it is in the same survivor-like (bullet heaven) genre: auto-attacks, a skill pick on every level-up, evolving skills and hordes that keep getting denser. What sets it apart is the choice of 3, 5 or 7 minute chapters, a shared open world where up to five players hit world bosses together, and five languages.
Yes. Chapters play without an internet connection and your progress is backed up to the server once you are online again. The shared world behind the Realm Gate, the arena and the player market need a connection.
The game is free. It has optional in-app purchases and rewarded ads. There are no forced interstitial ads; watching an ad is always your choice.
Android 7.0 or later on phones with a 64-bit processor and OpenGL ES 3.0. The game plays upright; behind the Realm Gate the screen turns sideways.
13: Kael, Lyra, Grom, Ravi, Thorne, Vex, Nyx, Morgana, Zephyr, Sera, Ignis, Sebhor and Azrakel. Each has their own role and ultimate.
Behind the Realm Gate you see players in your zone in real time and up to five hunters can fight a world boss together. There are also guilds, an arena and leaderboards.
Azrakel was once the good king of the Last Bastion. He loved Ilva, a woman from the stars; when he lost her, he believed a void virus's lie, opened the cosmic door and became the Rift Lord. The sky cracked, the realms fell and the heroes took refuge in the Last Bastion. The player is a Rift Hunter who closes the rifts. The cinematic film and the comic on this page tell of the trap the heroes set for Azrakel and the dawn when Kael hears his father's voice in the stones.
The woman who escaped a dying planet in a pod and crashed near the Last Bastion. The king rescued her and loved her; their daughter Morgana was born there. After he lost Ilva, the cosmic door he opened turned him into Azrakel. Ilva never appears in the film; her story is in the Ilva's Arrival section on this page.
Yes. Kael, Lyra, Grom, Ravi, Vex, Nyx, Morgana, Zephyr, Sera, Sebhor and Azrakel are playable heroes. Maelis keeps the gate at the Last Bastion. The Mushroom King, Frost Dragon Vyrnax, Kraken Thalassor and Infernal Tyrant Baalzur appear as chapter bosses, and Azrakel is on the boss list as the Rift Lord too.
The animation and voices were made with AI tools. The story, dialogue and edit are MindCorp's, and the characters are cinematic versions of the heroes in the game.
English, Turkish, Spanish, German and Italian.
Base chances per boss: Mushroom King → Spore Crown (1.5% in chapter runs, 4.5% behind the Realm Gate, 12% as a Party Boss); Lava Golem → Magma Fist (1.2% in chapter runs, 3.6% behind the Realm Gate, 11% as a Party Boss); Frost Dragon Vyrnax → Vyrnax's Heart (1% in chapter runs, 3% behind the Realm Gate, 10% as a Party Boss); Shadow Lich Mortis → Mortis's Lanterns (0.8% in chapter runs, 2.4% behind the Realm Gate, 9% as a Party Boss); Mechanical Giant → Titan Cog (0.7% in chapter runs, 2.1% behind the Realm Gate, 8% as a Party Boss); Rift Lord Azrakel → Azrakel's Eye (0.6% in chapter runs, 1.8% behind the Realm Gate, 7% as a Party Boss); Kraken Thalassor → Thalassor's Tentacle (0.5% in chapter runs, 1.5% behind the Realm Gate, 6% as a Party Boss); Storm Phoenix Tempestra → Storm Feather (0.4% in chapter runs, 1.2% behind the Realm Gate, 6% as a Party Boss); Crystal Queen Prisma → Prism Heart (0.3% in chapter runs, 0.9% behind the Realm Gate, 5% as a Party Boss); Infernal Tyrant Baalzur → Tyrant's Crown (0.6% behind the Realm Gate, 4% as a Party Boss); Ancient Tortoise Gaiatron → Gaia Shell (5% as a Party Boss); Doom Dragon Apophis → Apophis Scale (0.15% in chapter runs, 0.45% behind the Realm Gate, 3% as a Party Boss). In chapter runs, Luck and Loot stats raise the chance.
On Google Play: play.google.com/store/apps/details?id=com.riftsurvivors.game
The cracks are still open in the game. As a Rift Hunter, every rift you close reopens the road to a lost land.